Revision Difference
GM:PlayerShouldTakeDamage#553152
<function name="PlayerShouldTakeDamage" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>Returns true if the player should take damage from the given attacker.
<warning>Applying damage from this hook to the player taking damage will lead to infinite loop/crash.</warning>
</description>
<realm>Server</realm>
<predicted>No</predicted>⤶
<args>
<arg name="ply" type="Player">The player</arg>
<arg name="attacker" type="Entity">The attacker</arg>
</args>
<rets>
<ret name="" type="boolean">Allow damage</ret>
</rets>
</function>
<example>
<description>Block damages between two players on the same team.</description>
<code>
hook.Add( "PlayerShouldTakeDamage", "AntiTeamkill", function( ply, attacker )
if ply:Team() == attacker:Team() then
return false -- that will block damage if attacker and ply is on the same team.
end
end )
</code>
</example>