Revision Difference
GM:ScalePlayerDamage#511185
<function name="ScalePlayerDamage" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
This hook allows you to change how much damage a player receives when one takes damage to a specific body part.⤶
⤶
<note>This is not called for all damage a player receives ( For example fall damage or NPC melee damage ), so you should use <page>GM:EntityTakeDamage</page> instead if you need to detect ALL damage.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="ply" type="Player">The player taking damage.</arg>⤶
<arg name="hitgroup" type="number">The hitgroup where the player took damage. See <page>HITGROUP</page></arg>⤶
<arg name="dmginfo" type="CTakeDamageInfo">The damage info.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to prevent damage that this hook is called for, stop blood particle effects and blood decals.⤶
⤶
⤶
⤶
⤶
⤶
It is possible to return true only on client ( This will work **only in multiplayer** ) to stop the effects but still take damage.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Makes the player take twice as much damage when shot in the head, and only half damage when shot in the limbs.</description>⤶
<code>⤶
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )⤶
if ( hitgroup == HITGROUP_HEAD ) then⤶
dmginfo:ScaleDamage( 2 ) // More damage when we're shot in the head⤶
else⤶
dmginfo:ScaleDamage( 0.50 ) // Less damage when shot anywhere else⤶
end⤶
end⤶
</code>⤶
⤶
</example>