Revision Difference
GM:ShouldDrawLocalPlayer#527756
<function name="ShouldDrawLocalPlayer" parent="GM" type="hook">
	<ishook>yes</ishook>
	<description>
Called to determine if the <page>Global.LocalPlayer</page> should be drawn.
⤶
Due to an [optimization](https://garry.tv/2012/10/30/optimising-gmod/), this hook is only called once per frame ([github issue](https://github.com/Facepunch/garrysmod-issues/issues/3092)). This is problematic if you need to have the player drawn only in certain contexts, such as within <page>render.RenderView</page> or based on the render target. As a workaround, you can call <kbd><page>cam.Start3D</page>() <page>cam.End3D</page>()</kbd> within this hook to force the engine to call it every time.
⤶
<bug issue="3092">Due to an [optimization](https://garry.tv/2012/10/30/optimising-gmod/), this hook is only called once per frame.
⤶
This is problematic if you need to have the player drawn only in certain contexts, such as within <page>render.RenderView</page> or based on the render target. As a workaround, you can call <page>cam.Start3D</page> and <page>cam.End3D</page> within this hook to force the engine to call it every time.</bug>⤶
<note>If you're using this hook to draw a player for a <page>GM:CalcView</page> hook, then you may want to consider using the drawviewer variable you can use in your <page>Structures/CamData</page> table instead.</note>
	</description>
	<realm>Client</realm>
	<predicted>No</predicted>
	<args>
		<arg name="ply" type="Player">The player</arg>
	</args>
	<rets>
		<ret name="" type="boolean">True to draw the player, false to hide.</ret>
	</rets>
</function>
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