Revision Difference
GM:VariableEdited#511203
<function name="VariableEdited" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when a variable is edited on an Entity (called by Edit Properties... menu)</description>⤶
<realm>Server</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="ent" type="Entity">The entity being edited</arg>⤶
<arg name="ply" type="Player">The player doing the editing</arg>⤶
<arg name="key" type="string">The name of the variable</arg>⤶
<arg name="val" type="string">The new value, as a string which will later be converted to its appropriate type</arg>⤶
<arg name="editor" type="table">The edit table defined in <page>Entity:NetworkVar</page></arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>From base/gamemode/variable_edit.lua</description>⤶
<code>⤶
function GM:VariableEdited( ent, ply, key, val, editor )⤶
if ( !IsValid( ent ) ) then return end⤶
if ( !IsValid( ply ) ) then return end⤶
local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor )⤶
if ( !CanEdit ) then return end⤶
ent:EditValue( key, val )⤶
end⤶
</code>⤶
⤶
</example>