Revision Difference
Global.AddPropsOfParent#547734
<function name="AddPropsOfParent" parent="Global" type="libraryfunc">
<description>This function creates a Custom Category in the Spawnlist. Use <page>Global.GenerateSpawnlistFromPath</page> if you want to create a category with the contents of a folder</page>⤶
<description>This function creates a Custom Category in the Spawnlist. Use <page>Global.GenerateSpawnlistFromPath</page> if you want to create a category with the contents of a folder.⤶
</description>
<realm>Client</realm>
<file line="139-L172">gamemodes/sandbox/gamemode/spawnmenu/creationmenu/content/contenttypes/custom.lua</file>
<args>
<arg name="pnlContent" type="panel">The SMContentPanel of the Node</arg>
<arg name="node" type="panel">The Node</arg>
<arg name="parentid" type="number">The ParentID to use</arg>
<arg name="customProps" type="table">The Table with the Contents of the new Category</arg>
</args>
</function>
<example>
<description>Creates an Example category with 5 Playermodels</description>
<code>
local contents = {
[1] = {
["model"] = "models/player/alyx.mdl",
["type"] = "model",
},
[2] = {
["model"] = "models/player/arctic.mdl",
["type"] = "model",
},
[3] = {
["model"] = "models/player/barney.mdl",
["type"] = "model",
},
[4] = {
["model"] = "models/player/breen.mdl",
["type"] = "model",
},
[5] = {
["model"] = "models/player/charple.mdl",
["type"] = "model",
},
}
AddPropsOfParent(g_SpawnMenu.CustomizableSpawnlistNode.SMContentPanel, g_SpawnMenu.CustomizableSpawnlistNode, 0, {["models/player"] = {
icon = "icon16/page.png",
id = 999,
name = "Example",
parentid = 0,
needsapp = nil,
contents = contents
}})
</code>
</example>