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Global.AddWorldTip#518710

<function name="AddWorldTip" parent="Global" type="libraryfunc"> <description> This function creates a World Tip, similar to the one shown when aiming at a Thruster where it shows you its force. This function will make a World Tip that will only last 50 milliseconds (1/20th of a second), so you must call it continuously as long as you want the World Tip to be shown. It is common to call it inside a Think hook. Contrary to what the function's name implies, it is impossible to create more than one World Tip at the same time. A new World Tip will overwrite the old one, so only use this function when you know nothing else will also be using it.&lt;br /&gt; See <page>SANDBOX:PaintWorldTips</page> for more information. <note>This function is only available in Sandbox and its derivatives</note> </description> <realm>Client</realm> <args> <arg name="entindex" type="number" default="nil">**This argument is no longer used**; it has no effect on anything. You can use nil in this argument.</arg> <arg name="text" type="string">The text for the world tip to display.</arg> <arg name="dieTime" type="number" default="SysTime() \u002B 0.05">**This argument is no longer used**; when you add a World Tip it will always last only 0.05 seconds. You can use nil in this argument.</arg> <arg name="dieTime" type="number" default="SysTime() + 0.05">**This argument is no longer used**; when you add a World Tip it will always last only 0.05 seconds. You can use nil in this argument.</arg> <arg name="pos" type="Vector" default="ent:GetPos()">Where in the world you want the World Tip to be drawn. If you add a valid Entity in the next argument, this argument will have no effect on the actual World Tip.</arg> <arg name="ent" type="Entity" default="nil">Which entity you want to associate with the World Tip. This argument is optional. If set to a valid entity, this will override the position set in `pos` with the Entity's position.</arg> </args> </function> <example> <description>Creates a World Tip where the player is looking. If the player is looking at an entity, the World Tip is positioned on the entity.</description> <code> hook.Add( "Think", "draw World Tip", function() local ply = Entity( 1 ) local tr = ply:GetEyeTrace() local pos = tr.HitPos -- will be unused if ent is valid local ent = tr.Entity AddWorldTip( nil, "Hello world!", nil, pos, ent ) end ) </code> </example>