Revision Difference
Global.ClientsideModel#561464
<function name="ClientsideModel" parent="Global" type="libraryfunc">
<description>
Creates a non physical entity that only exists on the client. See also <page>ents.CreateClientProp</page>.
<bug issue="861">Parented clientside models will become detached if the parent entity leaves the PVS. **A workaround is available on its github page.**</bug>
<bug issue="1387">Clientside entities are not garbage-collected, thus you must store a reference to the object and call <page>CSEnt:Remove</page> manually. **To workaround this bug, you need to hold a reference (in a variable) to the entity and remove it when necessary.**</bug>
<bug issue="3184">Clientside models will occasionally delete themselves during high server lag.</bug>
</description>
<realm>Client</realm>
<args>
<arg name="model" type="string">The file path to the model.</arg>
<arg name="renderGroup" type="number" default="RENDERGROUP_OTHER">The render group of the entity for the clientside leaf system, see <page>Enums/RENDERGROUP</page>.</arg>
</args>
<rets>
<ret name="" type="CSEnt">Created client-side model (`C_BaseFlex`).</ret>
</rets>
</function>
<example>
<description>Creates a clientside entity where the player is looking.</description>
<code>
local entity⤶
concommand.Add( "test_csent", function( ply )
local trace = ply:GetEyeTrace()
entity = ClientsideModel( "models/props_c17/oildrum001_explosive.mdl" )
local entity = ClientsideModel( "models/props_c17/oildrum001_explosive.mdl" )
entity:SetPos( trace.HitPos + trace.HitNormal * 24 )
entity:Spawn()
end )
</code>
</example>