Revision Difference
Global.CreateParticleSystem#514837
<function name="CreateParticleSystem" parent="Global" type="libraryfunc">⤶
<description>⤶
Creates a new particle system.⤶
⤶
<note>The particle effect must be precached with <page>Global.PrecacheParticleSystem</page> and the file its from must be added via <page>game.AddParticles</page> before it can be used!</note>⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="ent" type="Entity">The entity to attach the control point to.</arg>⤶
<arg name="effect" type="string">The name of the effect to create. It must be precached.</arg>⤶
<arg name="partAttachment" type="number">See <page>PATTACH</page>.</arg>⤶
<arg name="entAttachment" type="number" default="0">The attachment ID on the entity to attach the particle system to</arg>⤶
<arg name="offset" type="Vector" default="Vector( 0, 0, 0 )">The offset from the <page>Entity:GetPos</page> of the entity we are attaching this CP to.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="CNewParticleEffect">The created particle system.</ret>⤶
</rets>⤶
</function>⤶
⤶