Garry's Mod Wiki

Revision Difference

Global.CreateParticleSystem#514837

<function name="CreateParticleSystem" parent="Global" type="libraryfunc">⤶ <description>⤶ Creates a new particle system.⤶ ⤶ <note>The particle effect must be precached with <page>Global.PrecacheParticleSystem</page> and the file its from must be added via <page>game.AddParticles</page> before it can be used!</note>⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="ent" type="Entity">The entity to attach the control point to.</arg>⤶ <arg name="effect" type="string">The name of the effect to create. It must be precached.</arg>⤶ <arg name="partAttachment" type="number">See &lt;page&gt;PATTACH&lt;/page&gt;.</arg>⤶ <arg name="entAttachment" type="number" default="0">The attachment ID on the entity to attach the particle system to</arg>⤶ <arg name="offset" type="Vector" default="Vector( 0, 0, 0 )">The offset from the &lt;page&gt;Entity:GetPos&lt;/page&gt; of the entity we are attaching this CP to.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="CNewParticleEffect">The created particle system.</ret>⤶ </rets>⤶ </function>⤶ ⤶