Revision Difference
Global.DynamicMaterial#548496
<function name="DynamicMaterial" parent="Global" type="libraryfunc">⤶
<description>⤶
Creates a dynamic Material from the given materialPath⤶
<warning>This function should never be used in a Rendering Hook because it creates a new dynamic material every time and can fill up youre vram.</warning>⤶
</description>⤶
<realm>Menu</realm>⤶
<args>⤶
<arg name="materialPath" type="string">The material with path. The path is relative to the `materials/` folder.</arg>⤶
<arg name="flags" type="string" default="nil">Some bind of bits / byte.⤶
<validate>What does this argument do / use.</validate> Currently working value: "0100010" --nocull smooth</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="IMaterial">Generated material.</ret>⤶
</rets>⤶
</function>