Revision Difference
Global.DynamicMaterial#548496
<function name="DynamicMaterial" parent="Global" type="libraryfunc">⤶
	<description>⤶
Creates a dynamic Material from the given materialPath⤶
<warning>This function should never be used in a Rendering Hook because it creates a new dynamic material every time and can fill up youre vram.</warning>⤶
	</description>⤶
	<realm>Menu</realm>⤶
	<args>⤶
		<arg name="materialPath" type="string">The material with path. The path is relative to the `materials/` folder.</arg>⤶
		<arg name="flags" type="string" default="nil">Some bind of bits / byte.⤶
		<validate>What does this argument do / use.</validate> Currently working value: "0100010" --nocull smooth</arg>⤶
	</args>⤶
	<rets>⤶
		<ret name="" type="IMaterial">Generated material.</ret>⤶
	</rets>⤶
</function>
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