Revision Difference
Global.DynamicMaterial#548758
<function name="DynamicMaterial" parent="Global" type="libraryfunc">
<description>
Creates a dynamic Material from the given materialPath
<warning>This function should never be used in a Rendering Hook because it creates a new dynamic material every time and can fill up youre vram.</warning>
<warning>This function should never be used in a Rendering Hook because it creates a new dynamic material every time and can fill up your vram.</warning>
</description>
<realm>Menu</realm>
<args>
<arg name="materialPath" type="string">The material with path. The path is relative to the `materials/` folder.</arg>
<arg name="flags" type="string" default="nil">Some bind of bits / byte.
<validate>What does this argument do / use.</validate> Currently working value: "0100010" --nocull smooth</arg>
</args>
<rets>
<ret name="" type="IMaterial">Generated material.</ret>
</rets>
</function>