Revision Difference
Global.Either#518371
<function name="Either" parent="Global" type="libraryfunc">
<description>An 'if then else'. This is `almost` equivalent to (`condition` and `truevar` or `falsevar`) in Lua. The difference is that if `truevar` evaluates to false, the plain Lua method stated would return `falsevar` regardless of `condition` whilst this function would take `condition` into account.</description>
<realm>Shared and Menu</realm>
<file line="359-L362">lua/includes/util.lua</file>
<args>
<arg name="condition" type="any">The condition to check if true or false.</arg>
<arg name="truevar" type="any">If the condition isn't nil/false, returns this value.</arg>
<arg name="truevar" type="any">If the condition isn't nil/false, returns this value.</arg>
<arg name="falsevar" type="any">If the condition is nil/false, returns this value.</arg>
</args>
<rets>
<ret name="" type="any">The result.</ret>
</rets>
</function>
<example>
<description>The following two `print` statements have identical results.</description>
<code>
local ply = Entity( 1 )
print( "Player " .. Either( ply:IsAdmin(), "is", "is not" ) .. " an admin" )
print( "Player " .. ( ply:IsAdmin() and "is" or "is not" ) .. " an admin" )
</code>
<output>If Player 1 is admin, it will print "Player is an admin".</output>
</example>
<example>
<description>Plain Lua alias version.</description>
<code>
print("You are: "..( LocalPlayer():Alive() and "alive" or "dead" ))
// conditional:
print( "Halflife? "..( (LocalPlayer():Health()==50) and "halflife" or "not halflife") )
</code>
<outputfixedwidth>Fixed width</outputfixedwidth>
<output>
You are alive
Halflife? not halflife
</output>
</example>