Revision Difference
Global.IsFriendEntityName#551317
<function name="IsFriendEntityName" parent="Global" type="libraryfunc">
<description>
Returns if the given NPC class name is a friend.
Returns true if the entity name is one of the following:
* "npc_alyx"⤶
* "npc_barney"⤶
* "npc_citizen"⤶
* "npc_dog"⤶
* "npc_eli"⤶
* "npc_fisherman"⤶
* "npc_gman"⤶
* "npc_kleiner"⤶
* "npc_magnusson"⤶
* "npc_monk"⤶
* "npc_mossman"⤶
* "npc_odessa"⤶
* "npc_vortigaunt"⤶
Returns `true` if the entity name is one of the following:
* `npc_alyx`⤶
* `npc_barney`⤶
* `npc_citizen`⤶
* `npc_dog`⤶
* `npc_eli`⤶
* `npc_fisherman`⤶
* `npc_gman`⤶
* `npc_kleiner`⤶
* `npc_magnusson`⤶
* `npc_monk`⤶
* `npc_mossman`⤶
* `npc_odessa`⤶
* `npc_vortigaunt`⤶
</description>
<realm>Shared and Menu</realm>
<file line="330-L332">lua/includes/util.lua</file>
<file line="355-L370">lua/includes/util.lua</file>
<args>
<arg name="className" type="string">Class name of the entity to check</arg>
</args>
<rets>
<ret name="" type="boolean">Is a friend</ret>
</rets>
</function>