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Global.IsFriendEntityName#551317

<function name="IsFriendEntityName" parent="Global" type="libraryfunc"> <description> Returns if the given NPC class name is a friend. Returns true if the entity name is one of the following: * "npc_alyx"⤶ * "npc_barney"⤶ * "npc_citizen"⤶ * "npc_dog"⤶ * "npc_eli"⤶ * "npc_fisherman"⤶ * "npc_gman"⤶ * "npc_kleiner"⤶ * "npc_magnusson"⤶ * "npc_monk"⤶ * "npc_mossman"⤶ * "npc_odessa"⤶ * "npc_vortigaunt"⤶ Returns `true` if the entity name is one of the following: * `npc_alyx`⤶ * `npc_barney`⤶ * `npc_citizen`⤶ * `npc_dog`⤶ * `npc_eli`⤶ * `npc_fisherman`⤶ * `npc_gman`⤶ * `npc_kleiner`⤶ * `npc_magnusson`⤶ * `npc_monk`⤶ * `npc_mossman`⤶ * `npc_odessa`⤶ * `npc_vortigaunt`⤶ </description> <realm>Shared and Menu</realm> <file line="330-L332">lua/includes/util.lua</file> <file line="355-L370">lua/includes/util.lua</file> <args> <arg name="className" type="string">Class name of the entity to check</arg> </args> <rets> <ret name="" type="boolean">Is a friend</ret> </rets> </function>