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Global.IsFriendEntityName#551329

<function name="IsFriendEntityName" parent="Global" type="libraryfunc"> <description> Returns if the given NPC class name is a friend.⤶ ⤶ Returns `true` if the entity name is one of the following:⤶ Returns if the given NPC class name is a friend. Returns `true` if the entity name is one of the following:⤶ * `monster_scientist`⤶ * `monster_barney`⤶ * `npc_alyx` * `npc_barney` * `npc_citizen` * `npc_dog` * `npc_eli` * `npc_fisherman` * `npc_gman` * `npc_kleiner` * `npc_magnusson` * `npc_monk` * `npc_mossman` * `npc_odessa` * `npc_vortigaunt` </description> <realm>Shared and Menu</realm> <file line="355-L370">lua/includes/util.lua</file> <args> <arg name="className" type="string">Class name of the entity to check</arg> </args> <rets> <ret name="" type="boolean">Is a friend</ret> </rets> </function>