Revision Difference
Global.IsFriendEntityName#551329
<function name="IsFriendEntityName" parent="Global" type="libraryfunc">
<description>
Returns if the given NPC class name is a friend.⤶
⤶
Returns `true` if the entity name is one of the following:⤶
Returns if the given NPC class name is a friend. Returns `true` if the entity name is one of the following:⤶
* `monster_scientist`⤶
* `monster_barney`⤶
* `npc_alyx`
* `npc_barney`
* `npc_citizen`
* `npc_dog`
* `npc_eli`
* `npc_fisherman`
* `npc_gman`
* `npc_kleiner`
* `npc_magnusson`
* `npc_monk`
* `npc_mossman`
* `npc_odessa`
* `npc_vortigaunt`
</description>
<realm>Shared and Menu</realm>
<file line="355-L370">lua/includes/util.lua</file>
<args>
<arg name="className" type="string">Class name of the entity to check</arg>
</args>
<rets>
<ret name="" type="boolean">Is a friend</ret>
</rets>
</function>