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Global.ParticleEmitter#511308

<function name="ParticleEmitter" parent="Global" type="libraryfunc">⤶ <description>⤶ Creates a new <page>CLuaEmitter</page>.⤶ ⤶ <note>Do not forget to delete the emitter with <page>CLuaEmitter:Finish</page> once you are done with it</note>⤶ </description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="position" type="Vector">The start position of the emitter.&#xA;&#xA;This is only used to determine particle drawing order for translucent particles.</arg>⤶ <arg name="use3D" type="boolean">Whenever to render the particles in 2D or 3D mode.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="CLuaEmitter">The new particle emitter.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Creates a simple spark particle effect 100 units above where the local player is looking at.</description>⤶ <code>⤶ local tr = LocalPlayer():GetEyeTrace()⤶ local pos = tr.HitPos + tr.HitNormal * 100 -- The origin position of the effect⤶ ⤶ local emitter = ParticleEmitter( pos ) -- Particle emitter in this position⤶ ⤶ for i = 0, 100 do -- Do 100 particles⤶ local part = emitter:Add( "effects/spark", pos ) -- Create a new particle at pos⤶ if ( part ) then⤶ part:SetDieTime( 1 ) -- How long the particle should "live"⤶ ⤶ part:SetStartAlpha( 255 ) -- Starting alpha of the particle⤶ part:SetEndAlpha( 0 ) -- Particle size at the end if its lifetime⤶ ⤶ part:SetStartSize( 5 ) -- Starting size⤶ part:SetEndSize( 0 ) -- Size when removed⤶ ⤶ part:SetGravity( Vector( 0, 0, -250 ) ) -- Gravity of the particle⤶ part:SetVelocity( VectorRand() * 50 ) -- Initial velocity of the particle⤶ end⤶ end⤶ ⤶ emitter:Finish()⤶ </code>⤶ ⤶ </example>