Revision Difference
Global.ParticleEmitter#511308
<function name="ParticleEmitter" parent="Global" type="libraryfunc">⤶
	<description>⤶
Creates a new <page>CLuaEmitter</page>.⤶
⤶
<note>Do not forget to delete the emitter with <page>CLuaEmitter:Finish</page> once you are done with it</note>⤶
	</description>⤶
	<realm>Client</realm>⤶
	<args>⤶
		<arg name="position" type="Vector">The start position of the emitter.

This is only used to determine particle drawing order for translucent particles.</arg>⤶
		<arg name="use3D" type="boolean">Whenever to render the particles in 2D or 3D mode.</arg>⤶
	</args>⤶
	<rets>⤶
		<ret name="" type="CLuaEmitter">The new particle emitter.</ret>⤶
	</rets>⤶
</function>⤶
⤶
<example>⤶
	<description>Creates a simple spark particle effect 100 units above where the local player is looking at.</description>⤶
	<code>⤶
local tr =  LocalPlayer():GetEyeTrace()⤶
local pos = tr.HitPos + tr.HitNormal * 100 -- The origin position of the effect⤶
⤶
local emitter = ParticleEmitter( pos ) -- Particle emitter in this position⤶
⤶
for i = 0, 100 do -- Do 100 particles⤶
	local part = emitter:Add( "effects/spark", pos ) -- Create a new particle at pos⤶
	if ( part ) then⤶
		part:SetDieTime( 1 ) -- How long the particle should "live"⤶
⤶
		part:SetStartAlpha( 255 ) -- Starting alpha of the particle⤶
		part:SetEndAlpha( 0 ) -- Particle size at the end if its lifetime⤶
⤶
		part:SetStartSize( 5 ) -- Starting size⤶
		part:SetEndSize( 0 ) -- Size when removed⤶
⤶
		part:SetGravity( Vector( 0, 0, -250 ) ) -- Gravity of the particle⤶
		part:SetVelocity( VectorRand() * 50 ) -- Initial velocity of the particle⤶
	end⤶
end⤶
⤶
emitter:Finish()⤶
	</code>⤶
⤶
</example>
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