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Global.ParticleEmitter#547543

<function name="ParticleEmitter" parent="Global" type="libraryfunc"> <description> Creates a new <page>CLuaEmitter</page>. <note>Do not forget to delete the emitter with <page>CLuaEmitter:Finish</page> once you are done with it</note> </description> <realm>Client</realm> <args> <arg name="position" type="Vector">The start position of the emitter. This is only used to determine particle drawing order for translucent particles.</arg> <arg name="use3D" type="boolean">Whenever to render the particles in 2D or 3D mode.</arg> </args> <rets> <ret name="" type="CLuaEmitter">The new particle emitter.</ret> </rets> </function> <example> <description>Creates a simple spark particle effect 100 units above where the local player is looking at.</description> <code> local tr = LocalPlayer():GetEyeTrace() local pos = tr.HitPos + tr.HitNormal * 100 -- The origin position of the effect local emitter = ParticleEmitter( pos ) -- Particle emitter in this position for i = 0, 100 do -- Do 100 particles for i = 1, 100 do -- Do 100 particles local part = emitter:Add( "effects/spark", pos ) -- Create a new particle at pos if ( part ) then part:SetDieTime( 1 ) -- How long the particle should "live" part:SetStartAlpha( 255 ) -- Starting alpha of the particle part:SetEndAlpha( 0 ) -- Particle size at the end if its lifetime part:SetStartSize( 5 ) -- Starting size part:SetEndSize( 0 ) -- Size when removed part:SetGravity( Vector( 0, 0, -250 ) ) -- Gravity of the particle part:SetVelocity( VectorRand() * 50 ) -- Initial velocity of the particle end end emitter:Finish() </code> </example>