Revision Difference
Global.ParticleEmitter#547543
<function name="ParticleEmitter" parent="Global" type="libraryfunc">
<description>
Creates a new <page>CLuaEmitter</page>.
<note>Do not forget to delete the emitter with <page>CLuaEmitter:Finish</page> once you are done with it</note>
</description>
<realm>Client</realm>
<args>
<arg name="position" type="Vector">The start position of the emitter.
This is only used to determine particle drawing order for translucent particles.</arg>
<arg name="use3D" type="boolean">Whenever to render the particles in 2D or 3D mode.</arg>
</args>
<rets>
<ret name="" type="CLuaEmitter">The new particle emitter.</ret>
</rets>
</function>
<example>
<description>Creates a simple spark particle effect 100 units above where the local player is looking at.</description>
<code>
local tr = LocalPlayer():GetEyeTrace()
local pos = tr.HitPos + tr.HitNormal * 100 -- The origin position of the effect
local emitter = ParticleEmitter( pos ) -- Particle emitter in this position
for i = 0, 100 do -- Do 100 particles
for i = 1, 100 do -- Do 100 particles
local part = emitter:Add( "effects/spark", pos ) -- Create a new particle at pos
if ( part ) then
part:SetDieTime( 1 ) -- How long the particle should "live"
part:SetStartAlpha( 255 ) -- Starting alpha of the particle
part:SetEndAlpha( 0 ) -- Particle size at the end if its lifetime
part:SetStartSize( 5 ) -- Starting size
part:SetEndSize( 0 ) -- Size when removed
part:SetGravity( Vector( 0, 0, -250 ) ) -- Gravity of the particle
part:SetVelocity( VectorRand() * 50 ) -- Initial velocity of the particle
end
end
emitter:Finish()
</code>
</example>