Revision Difference
Global.ScrW#561293
<function name="ScrW" parent="Global" type="libraryfunc">
<description>Gets the width of the game's window (in pixels).</description>⤶
<description>⤶
Gets the width of the game's window (in pixels).⤶
<note>ScrW() returns the width from the current viewport, this can be changed via <page>render.SetViewPort</page>, inside Render Targets and cam.Start contexts.</note>⤶
</description>⤶
<realm>Client and Menu</realm>
<rets>
<ret name="" type="number">The width of the game's window in pixels</ret>
</rets>
</function>
<example>
<description>Prints the width of the screen</description>
<code>print( ScrW() )</code>
<output>1920 (depends on your resolution)</output>
</example>