Revision Difference
Global.ScreenScale#551403
<function name="ScreenScale" parent="Global" type="libraryfunc">
<description>Returns a number based on the Size argument and your screen's width. The screen's width is always equal to size 640. This function is primarily used for scaling font sizes.</description>⤶
<description>Returns a number based on the `size` argument and the players' screen width. The width is scaled in relation to `640x480` resolution. This function is primarily used for scaling font sizes.⤶
⤶
See <page>Global.ScreenScaleH</page> for a function that scales from height.⤶
</description>⤶
<realm>Client</realm>
<file line="6-L8">lua/includes/extensions/client/globals.lua</file>
<args>
<arg name="Size" type="number">The number you want to scale.</arg>
<arg name="size" type="number">The number you want to scale.</arg>
</args>
<rets>
<ret name="" type="number">The scaled number based on your screen's width</ret>
</rets>
</function>
<example>
<description>Prints a scaled number based on the number 96, 400 and 640.</description>
<code>
print( ScreenScale( 96 ) )
print( ScreenScale( 400 ) )
print( ScreenScale( 640 ) )
</code>
<output>252, 1050, 1680 (this will differ depending on your screen width. Here the screen width is 1680.)</output>
</example>