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Global.ScreenScale#562818

<function name="ScreenScale" parent="Global" type="libraryfunc"> <description>Returns a number based on the `size` argument and the players' screen width. The width is scaled in relation to `640x480` resolution. This function is primarily used for scaling font sizes. <description>Returns a number based on the `size` argument and the players' screen width. This is used to scale user interface (UI) elements to be consistently sized and positioned across all screen resolutions. ⤶ The width is scaled in relation to `640x480` resolution, and does **not** take into account non the aspect ratio. See example below for how to adjust or that.⤶ ⤶ This function can also be used for scaling font sizes.⤶ See <page>Global.ScreenScaleH</page> for a function that scales from height. </description> <realm>Client</realm> <file line="6-L8">lua/includes/extensions/client/globals.lua</file> <args> <arg name="size" type="number">The number you want to scale.</arg> <arg name="size" type="number">The position or size you want to scale within 640 pixel wide screen.</arg> </args> <rets> <ret name="" type="number">The scaled number based on your screen's width</ret>⤶ <ret name="" type="number">The scaled number based on the player's screen width.</ret>⤶ </rets> </function> <example> <description>Prints a scaled number based on the number 96, 400 and 640.</description> <code> print( ScreenScale( 96 ) ) print( ScreenScale( 400 ) ) print( ScreenScale( 640 ) ) </code> <output>252, 1050, 1680 (this will differ depending on your screen width. Here the screen width is 1680.)</output> ⤶ </example>⤶ </example>⤶ ⤶ <example>⤶ <description>Adjust for non 4:3 aspect ratios.</description>⤶ <code>⤶ print( ScreenScale( 96 ) / ( ScrW() / ScrH() ) )⤶ </code>⤶ </example>