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Global.SetGlobalInt#548221

<function name="SetGlobalInt" parent="Global" type="libraryfunc"> <description> Sets an integer that is shared between the server and all clients. ⤶ <note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶ ⤶ <warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Int</page>. You should also consider the fact that you have way too many variables. ⤶ This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶ ```lua ⤶ Warning: Table networkstring is full, can't add [key]⤶ ```⤶ Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶ <note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶ <bug issue="3374">This function will not round decimal values as it actually networks a float internally.</bug> </description> <realm>Shared</realm> <args> <arg name="index" type="string">The unique index to identify the global value with.</arg> <arg name="value" type="number">The value to set the global value to</arg> </args> </function> <example> <description>Sets the current round number.</description> <code>SetGlobalInt("RoundNumber", 4)</code> </example>