Revision Difference
Global.SetGlobalInt#548221
<function name="SetGlobalInt" parent="Global" type="libraryfunc">
<description>
Sets an integer that is shared between the server and all clients.
⤶
<note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶
⤶
<warning>There's a 4095 slots Network limit. If you need more, consider using the <page>net</page> library or <page>Global.SetGlobal2Int</page>. You should also consider the fact that you have way too many variables. ⤶
This limit is shared among all entities, SetNW* and SetGlobal* functions and <page>util.AddNetworkString</page>. If you exceed the limit, you cannot create new variables, and you will get the following warning. ⤶
```lua ⤶
Warning: Table networkstring is full, can't add [key]⤶
```⤶
Existing variables will still get updated without the warning. You can check the limit by counting up until <page>util.NetworkIDToString</page> returns nil</warning> returns nil</warning>⤶
<note>Running this function clientside will only set it clientside for the client it is called on!</note>⤶
<bug issue="3374">This function will not round decimal values as it actually networks a float internally.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="index" type="string">The unique index to identify the global value with.</arg>
<arg name="value" type="number">The value to set the global value to</arg>
</args>
</function>
<example>
<description>Sets the current round number.</description>
<code>SetGlobalInt("RoundNumber", 4)</code>
</example>