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Global.UpdateServerSettings#561041

<function name="UpdateServerSettings" parent="Global" type="libraryfunc"> <description> <internal>Called from JS when starting a new game</internal> Updates the Server Settings when called. </description> <realm>Menu</realm> <file line="151-L184">lua/menu/mainmenu.lua</file> </function> <example> <description>Updating the Server Setting manually</description> <code> if !pnlMainMenu then return end -- pnlMainMenu is the Main Menu panel. (https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/menu//garrysmod/lua/menu/mainmenu.lua#L468) local settings = { hostname = "Example", sv_lan = 0, p2p_enabled = 1, } pnlMainMenu:Call( "UpdateServerSettings(" .. util.TableToJSON( settings ) .. ")" ) </code> <output> <image src="https://i.imgur.com/k7cdnq7.png"/>⤶ <image src="ab571/8dc3893a1de4e62.png" name="start_new_game_settings.png" />⤶ <note>Only the given settings will be displayed and the gamemode settings will be hidden!</note> </output> </example>