Revision Difference
Global.include#514923
<function name="include" parent="Global" type="libraryfunc">⤶
<description>⤶
Executes a Lua script.⤶
⤶
<note>Addon files (.gma files) do not support relative parent folders (`..` notation).</note>⤶
⤶
<warning>The file you are attempting to include MUST NOT be empty or the include will fail. Files over a certain size may fail as well.</warning>⤶
⤶
<warning>If the file you are including is clientside or shared, it **must** be <page>Global.AddCSLuaFile</page>'d or this function will error saying the file doesn't exist.</warning>⤶
⤶
<bug issue="1976"><page>Global.pcall</page>ing this function will break autorefresh.</bug>⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<args>⤶
<arg name="fileName" type="string">The name of the script to be executed. The path must be either relative to the current file, or be an absolute path (relative to and excluding the lua/ folder).

<note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named "lua/config.lua" in your addon may be overwritten by the same file in another addon.</note></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="vararg">Anything that the executed Lua script returns.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Demonstrates correct and incorrect usage.</description>⤶
<code>⤶
-- Correct usage:⤶
-- Will look for "lua/myLuaFolder/myLuaFile.lua" in all addons and then the base game lua/ folder⤶
include( "myLuaFolder/myLuaFile.lua" )⤶
⤶
-- This is incorrect, and will NOT work⤶
include( "lua/myLuaFolder/myLuaFile.lua" )⤶
include( "addons/lua/myLuaFolder/myLuaFile.lua" )⤶
include( "addons/MyAddon/lua/myLuaFolder/myLuaFile.lua" )⤶
include( "MyAddon/lua/myLuaFolder/myLuaFile.lua" )⤶
</code>⤶
⤶
</example>