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Global.include#514923

<function name="include" parent="Global" type="libraryfunc">⤶ <description>⤶ Executes a Lua script.⤶ ⤶ <note>Addon files (.gma files) do not support relative parent folders (`..` notation).</note>⤶ ⤶ <warning>The file you are attempting to include MUST NOT be empty or the include will fail. Files over a certain size may fail as well.</warning>⤶ ⤶ <warning>If the file you are including is clientside or shared, it **must** be <page>Global.AddCSLuaFile</page>'d or this function will error saying the file doesn't exist.</warning>⤶ ⤶ <bug issue="1976"><page>Global.pcall</page>ing this function will break autorefresh.</bug>⤶ </description>⤶ <realm>Shared and Menu</realm>⤶ <args>⤶ <arg name="fileName" type="string">The name of the script to be executed. The path must be either relative to the current file, or be an absolute path (relative to and excluding the lua/ folder).&#xA;&#xA;&lt;note&gt;Please make sure your file names are unique, the filesystem is shared across all addons, so a file named &quot;lua/config.lua&quot; in your addon may be overwritten by the same file in another addon.&lt;/note&gt;</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="vararg">Anything that the executed Lua script returns.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Demonstrates correct and incorrect usage.</description>⤶ <code>⤶ -- Correct usage:⤶ -- Will look for "lua/myLuaFolder/myLuaFile.lua" in all addons and then the base game lua/ folder⤶ include( "myLuaFolder/myLuaFile.lua" )⤶ ⤶ -- This is incorrect, and will NOT work⤶ include( "lua/myLuaFolder/myLuaFile.lua" )⤶ include( "addons/lua/myLuaFolder/myLuaFile.lua" )⤶ include( "addons/MyAddon/lua/myLuaFolder/myLuaFile.lua" )⤶ include( "MyAddon/lua/myLuaFolder/myLuaFile.lua" )⤶ </code>⤶ ⤶ </example>