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Global.include#562514

<function name="include" parent="Global" type="libraryfunc"> <description> Executes a Lua script. This function will try to load local client file if `sv_allowcslua` is **1**. <warning>The file you are attempting to include **MUST NOT** be empty or the include will fail. Files over a certain size (64KB compressed) may fail clientside as well. If the file you are including is clientside or shared, it **must** be <page>Global.AddCSLuaFile</page>'d or this function will error saying the file doesn't exist.</warning> </description> <realm>Shared and Menu</realm> <args> <arg name="fileName" type="string">The name of the script to be executed. The path must be either relative to the current file, or be an absolute path (relative to and excluding the **lua/** folder). Addon files (.gma files) and dedicated servers clientside do not support relative parent folders (`..` notation). Absolute paths for gamemode files must include `<gamemode_folder_name>/gamemode/`. <note> Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg> </args> <rets> <ret name="" type="table">Anything that the executed Lua script returns.</ret> <ret name="" type="vararg">Anything that the executed Lua script returns.</ret> </rets> </function> <example> <description>Demonstrates correct and incorrect usage.</description> <code> -- Correct usage: -- Will look for "lua/myLuaFolder/myLuaFile.lua" in all addons and then the base game **lua/** folder. include( "myLuaFolder/myLuaFile.lua" ) -- This is incorrect, and will NOT work. include( "lua/myLuaFolder/myLuaFile.lua" ) include( "addons/lua/myLuaFolder/myLuaFile.lua" ) include( "addons/MyAddon/lua/myLuaFolder/myLuaFile.lua" ) include( "MyAddon/lua/myLuaFolder/myLuaFile.lua" ) </code> </example> <example> <description>Specify a base folder and recursively include client, shared and server files without having to specify them.</description> <code> local rootDirectory = "you_directory" local function AddFile( File, directory ) local prefix = string.lower( string.Left( File, 3 ) ) if SERVER and prefix == "sv_" then include( directory .. File ) print( "[AUTOLOAD] SERVER INCLUDE: " .. File ) elseif prefix == "sh_" then if SERVER then AddCSLuaFile( directory .. File ) print( "[AUTOLOAD] SHARED ADDCS: " .. File ) end include( directory .. File ) print( "[AUTOLOAD] SHARED INCLUDE: " .. File ) elseif prefix == "cl_" then if SERVER then AddCSLuaFile( directory .. File ) print( "[AUTOLOAD] CLIENT ADDCS: " .. File ) elseif CLIENT then include( directory .. File ) print( "[AUTOLOAD] CLIENT INCLUDE: " .. File ) end end end local function IncludeDir( directory ) directory = directory .. "/" local files, directories = file.Find( directory .. "*", "LUA" ) for _, v in ipairs( files ) do if string.EndsWith( v, ".lua" ) then AddFile( v, directory ) end end for _, v in ipairs( directories ) do print( "[AUTOLOAD] Directory: " .. v ) IncludeDir( directory .. v ) end end IncludeDir( rootDirectory ) </code> </example>