Revision Difference
Global.type#549192
<function name="type" parent="Global" type="libraryfunc">
<description>Returns a string representing the name of the type of the passed object.</description>⤶
<description>⤶
Returns a string representing the name of the type of the passed object.⤶
<warning>This will return `table` if the input is <page>Global.Color</page>, consider using <page>Global.IsColor</page> in that case.</warning>⤶
</description>⤶
<realm>Shared and Menu</realm>
<args>
<arg name="var" type="any">The object to get the type of.</arg>
</args>
<rets>
<ret name="" type="string">The name of the object's type.</ret>
</rets>
</function>
<example>
<description>Print the name of a few types.</description>
<code>
print( type( 2 ) )
print( type( "hai" ) )
print( type( {} ) )
print( type( Color( 1, 1, 1 ) ) )⤶
</code>
<output>
```
number
string
table⤶
table
```
</output>
</example>
<example>
<description>Returns `no value` if called with 0 arguments/parameters.</description>
<code>print( type() )</code>
<output>no value</output>
</example>
<example>
<description>A list of code showing how you can use the type function in replacement with any of the `is*` functions. (example being <page>Global.istable</page>, <page>Global.isentity</page>, etc.)</description>
<code>
print( type( LocalPlayer() ) )
print( type( Vector() ) )
print( type( Angle() ) )
print( type( Entity( num ) ) ) -- num is the EntIndex for the entity
print( type( vgui.Create( "DFrame" ) ) )
</code>
<output>
```
Player
Vector
Angle
Entity
Panel
```
</output>
</example>