Revision Difference
Global_Variables#561669
<cat>Dev.GettingStarted</cat>
# GLOBAL TABLES
## GAMEMODE
The table of the currently active gamemode, outside the gamemode files.
## GM
Same as GAMEMODE, but only exists gamemode files. (gamemodes/<gamemodeName>/gamemode/*.lua)
## ENT
Similar to GM, but for Scripted Entities. Exists only in the files defining the entity. (lua/entities/*.lua)
## SWEP
Similar to ENT, but for Scripted Weapons. Exists only in the files defining the weapon. (lua/weapons/*.lua)
## EFFECT
Similar to ENT, but for Scripted Effects. Exists only in the files defining the effect. (lua/effects/*.lua)
## _G
This table contains all global objects, including itself.
## _MODULES
Contains a list of all modules loaded from /modules/.
# NON CONSTANTS
## CLIENT
This is true whenever the current script is executed on the client. ( client and menu states ) See <page>States</page>. Always present.
## CLIENT_DLL
This is true whenever the current script is executed on the client state. See <page>States</page>.
## SERVER
This is true whenever the current script is executed on the server state. See <page>States</page>. Always present.
## GAME_DLL
This is true whenever the current script is executed on the server state.
## MENU_DLL
This is true when the script is being executed in the menu state. See <page>States</page>.
## GAMEMODE_NAME
Contains the name of the current active gamemode.
## NULL
Represents a non existent entity.
## VERSION
Contains the version number of GMod. Example: `"201211"`
## VERSIONSTR
Contains a nicely formatted version of GMod. Example: `"2020.12.11"`
## BRANCH
The branch the game is running on. This will be `"unknown"` on main branch.
## _VERSION
Current Lua version. This contains `"Lua 5.1"` in GMod at the moment.
## NETVERSIONSTR
Contains the current networking version. Example: `"2023.06.28"`
<note>This only exists in the Menu state</note>
## g_ Shortcuts
```
Shortcut pointers to important clientside objects.
```
⤶
Variable | Description |
---------|-------------|⤶
g_SkyPaint | The active *env_skypaint* entity. ([View Source](https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/entities/env_skypaint.lua)) |⤶
g_ContextMenu | Base panel used for context menus. ([View Source](https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua#L145)) |⤶
g_VoicePanelList | Base panel for displaying incoming/outgoing voice messages. ([View Source](https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/gamemode/cl_voice.lua#L133)) |⤶
g_SpawnMenu | Base panel for the spawn menu. ([View Source](https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua#L243)) |⤶
pnlMainMenu | Main menu of Gmod. (only available in the menu state. [View Source](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/menu/mainmenu.lua#L481))
⤶
| Variable | Source | Description |
|:------------:|:------:|:------------|⤶
| `g_SkyPaint` | [![GitHub]][g_SkyPaint] | The active *env_skypaint* entity.⤶
| `g_ContextMenu` | [![GitHub]][g_ContextMenu] | Base panel used for context menus.⤶
| `g_VoicePanelList` | [![GitHub]][g_VoicePanelList] | Base panel for displaying incoming/outgoing voice messages.⤶
| `g_SpawnMenu` | [![GitHub]][g_SpawnMenu] | Base panel for the spawn menu.⤶
| `pnlMainMenu` | [![GitHub]][pnlMainMenu] | Main menu of Gmod. (only available in the menu state.
⤶
⤶
[GitHub]: https://files.facepunch.com/wiki/files/b5608/8dc55c44e553869.webp⤶
⤶
[g_VoicePanelList]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/gamemode/cl_voice.lua#L133⤶
[g_ContextMenu]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua#L145⤶
[g_SpawnMenu]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua#L243⤶
[pnlMainMenu]: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/menu/mainmenu.lua#L481⤶
[g_SkyPaint]: https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/base/entities/entities/env_skypaint.lua⤶
# CONSTANTS
## MISC
```
vector_origin = Vector( 0, 0, 0 )
vector_up = Vector( 0, 0, 1 )
angle_zero = Angle( 0, 0, 0 )
color_white = Color( 255, 255, 255, 255 )
color_black = Color( 0, 0, 0, 255 )
color_transparent = Color( 255, 255, 255, 0 )
```
## ENUMS
Almost all enumerations are globals.