Garry's Mod Wiki

Revision Difference

NPC:AddEntityRelationship#518649

<function name="AddEntityRelationship" parent="NPC" type="classfunc"> <description> Makes the NPC like, hate, feel neutral towards, or fear the entity in question. If you want to setup relationship towards a certain entity `class`, use <page>NPC:AddRelationship</page>. <note>NPCs do not see <page>NextBot</page>s by default. This can be fixed by adding the <page text="FL_OBJECT">Enums/FL</page> flag to the NextBot.</note> </description> <realm>Server</realm> <args> <arg name="target" type="Entity">The entity for the relationship to be applied to.</arg> <arg name="disposition" type="number">A &lt;page&gt;D&lt;/page&gt; representing the relationship type.</arg> <arg name="disposition" type="number">A <page>D</page> representing the relationship type.</arg> <arg name="priority" type="number">How strong the relationship is.</arg> </args> </function> <example> <description>Spawns a manhack and makes it fear player 1.</description> <code> local hack = ents.Create( "npc_manhack" ) hack:Spawn() hack:AddEntityRelationship( player.GetByID(1), D_FR, 99 ) </code> </example> <example> <description>Find wanted NPC class name and make them hate the entity.</description> <code> function ENT:Think() local enemy = ents.FindByClass("npc_*") --Find any spawned entity in map with class beginning at npc for _, x in pairs(enemy) do --for every found entity do if !x:IsNPC() then return end -- if found entity is not NPC then do nothing if x:GetClass() != self:GetClass() then -- if found entity is not self entity then continue x:AddEntityRelationship( self, D_HT, 99 ) -- found entity will hate self entity self:AddEntityRelationship( x, D_HT, 99 ) -- self entity will hate found entity end end end </code> </example>