Revision Difference
NPC:DropWeapon#510701
<function name="DropWeapon" parent="NPC" type="classfunc">⤶
<description>Forces the NPC to drop the specified weapon.</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="weapon" type="Weapon" default="nil">Weapon to be dropped. If unset, will default to the currently equipped weapon.</arg>⤶
<arg name="target" type="Vector" default="nil">If set, launches the weapon at given position. There is a limit to how far it is willing to throw the weapon. Overrides velocity argument.</arg>⤶
<arg name="velocity" type="Vector" default="nil">If set and previous argument is unset, launches the weapon with given velocity. If the velocity is higher than 400, it will be clamped to 400.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>A console command that makes all NPCs on the map throw their weapons at the player who executed the console command</description>⤶
<code>⤶
concommand.Add( "dropall",function( ply )⤶
for id, ent in pairs( ents.GetAll() ) do⤶
if ( ent:IsNPC() ) then⤶
-- Some NPCs on some maps delete their weapons when the weapon is dropped, we don't want that.⤶
ent:SetKeyValue( "spawnflags", bit.band( ent:GetSpawnFlags(), bit.bnot( SF_NPC_NO_WEAPON_DROP ) ) )⤶
ent:DropWeapon( nil, ply:GetPos() )⤶
end⤶
end⤶
end )⤶
</code>⤶
⤶
</example>