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NPC:DropWeapon#528679

<function name="DropWeapon" parent="NPC" type="classfunc"> <description>Forces the NPC to drop the specified weapon.</description> <realm>Server</realm> <args> <arg name="weapon" type="Weapon" default="nil">Weapon to be dropped. If unset, will default to the currently equipped weapon.</arg> <arg name="target" type="Vector" default="nil">If set, launches the weapon at given position. There is a limit to how far it is willing to throw the weapon. Overrides velocity argument.</arg> <arg name="velocity" type="Vector" default="nil">If set and previous argument is unset, launches the weapon with given velocity. If the velocity is higher than 400, it will be clamped to 400.</arg> </args> </function> ⤶ <example>⤶ ⤶ ⤶ <example>⤶ <description>A console command that makes all NPCs on the map throw their weapons at the player who executed the console command</description> <code> concommand.Add( "dropall",function( ply ) for id, ent in ipairs( ents.GetAll() ) do if ( ent:IsNPC() ) then -- Some NPCs on some maps delete their weapons when the weapon is dropped, we don't want that. ent:SetKeyValue( "spawnflags", bit.band( ent:GetSpawnFlags(), bit.bnot( SF_NPC_NO_WEAPON_DROP ) ) ) ent:DropWeapon( nil, ply:GetPos() ) end end end ) </code> </example>