Revision Difference
NPC:IsUnreachable#526850
<function name="IsUnreachable" parent="NPC" type="classfunc">
<description>Returns true is entity was remembered as unreachable. The memory is updated automatically from following engine tasks if they failed:
<description>Returns true if the entity was remembered as unreachable. The memory is updated automatically from following engine tasks if they failed:
* TASK_GET_CHASE_PATH_TO_ENEMY
* TASK_GET_PATH_TO_ENEMY_LKP
* TASK_GET_PATH_TO_INTERACTION_PARTNER
* TASK_ANTLIONGUARD_GET_CHASE_PATH_ENEMY_TOLERANCE
* SCHED_FAIL_ESTABLISH_LINE_OF_FIRE - Combine NPCs, also when failing to change their enemy
</description>
<realm>Server</realm>
<args>
<arg name="testEntity" type="Entity">The entity to test.</arg>
</args>
<rets>
<ret name="" type="boolean">If the entity is reachable or not.</ret>
</rets>
</function>