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NextBot:MoveToPos#553338

<function name="MoveToPos" parent="NextBot" type="classfunc"> <description>To be called in the behaviour coroutine only! Will yield until the bot has reached the goal or is stuck</description> <realm>Server</realm> <file line="281">gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua</file> <args> <arg name="pos" type="Vector">The position we want to get to</arg> <arg name="options" type="table">A table containing a bunch of tweakable options. ⤶ ⤶ ⤶ ⤶ ⤶ <page>number</page> lookahead - Minimum look ahead distance. ⤶ ⤶ <page>number</page> tolerance - How close we must be to the goal before it can be considered complete.⤶ ⤶ <page>boolean</page> draw - Draw the path. Only visible on listen servers and single player.⤶ ⤶ ⤶ <page>number</page> maxage - Maximum age of the path before it times out.⤶ ⤶ ⤶ <page>number</page> repath - Rebuilds the path after this number of seconds.</arg>⤶ * <page>number</page> lookahead - Minimum look ahead distance.⤶ * <page>number</page> tolerance - How close we must be to the goal before it can be considered complete.⤶ * <page>boolean</page> draw - Draw the path. Only visible on listen servers and single player. * <page>number</page> maxage - Maximum age of the path before it times out.⤶ * <page>number</page> repath - Rebuilds the path after this number of seconds.</arg>⤶ </args> <rets> <ret name="" type="string">Either "failed", "stuck", "timeout" or "ok" - depending on how the NPC got on</ret> <ret name="" type="string">Either `"failed"`, `"stuck"`, `"timeout"` or `"ok"` - depending on how the NPC got on</ret> </rets> </function>