Revision Difference
PLAYER:GetHandsModel#512736
<function name="GetHandsModel" parent="PLAYER" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called on player spawn to determine which hand model to use</description>⤶
<realm>Client</realm>⤶
<predicted>No</predicted>⤶
<file line="121">gamemodes/base/gamemode/player_class/player_default.lua</file>⤶
<rets>⤶
<ret name="" type="table">A table containing info about view model hands model to be set. See examples.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Default action of player_default class</description>⤶
<code>⤶
function PLAYER:GetHandsModel()⤶
⤶
-- return { model = "models/weapons/c_arms_cstrike.mdl", skin = 1, body = "0100000" }⤶
⤶
local playermodel = player_manager.TranslateToPlayerModelName( self.Player:GetModel() )⤶
return player_manager.TranslatePlayerHands( playermodel )⤶
⤶
end⤶
</code>⤶
<output>View model hands model is chosen according to players player model.</output>⤶
⤶
</example>