Revision Difference
Panel:RebuildSpawnIconEx#511070
<function name="RebuildSpawnIconEx" parent="Panel" type="classfunc">⤶
<description>⤶
Re-renders a spawn icon with customized cam data.⤶
⤶
<page>Global.PositionSpawnIcon</page> can be used to easily calculate the necessary camera parameters.⤶
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<note>This function does **not** accept the standard <page>CamData</page>.</note>⤶
</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="data" type="table">A four-membered table containing the information needed to re-render:
* <page>Vector</page> cam_pos - The relative camera position the model is viewed from.
* <page>Angle</page> cam_ang - The camera angle the model is viewed from.
* <page>number</page> cam_fov - The camera's field of view (FOV).
* <page>Entity</page> ent - The entity object of the model.
See the example below for how to retrieve these values.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>The `RenderIcon` method used by <page>IconEditor</page>. `SpawnIcon` is a <page>SpawnIcon</page> and `ModelPanel` is a <page>DAdjustableModelPanel</page>.</description>⤶
<code>⤶
function PANEL:RenderIcon()⤶
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local ent = self.ModelPanel:GetEntity()⤶
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local tab = {}⤶
tab.ent = ent⤶
tab.cam_pos = self.ModelPanel:GetCamPos()⤶
tab.cam_ang = self.ModelPanel:GetLookAng()⤶
tab.cam_fov = self.ModelPanel:GetFOV()⤶
⤶
self.SpawnIcon:RebuildSpawnIconEx( tab )⤶
end⤶
</code>⤶
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</example>