Revision Difference
Panel:RebuildSpawnIconEx#519053
<function name="RebuildSpawnIconEx" parent="Panel" type="classfunc">
<description>
Re-renders a spawn icon with customized cam data.
<page>Global.PositionSpawnIcon</page> can be used to easily calculate the necessary camera parameters.
<note>This function does **not** accept the standard <page>CamData</page>.</note>
<note>This function does **not** accept the standard <page>Structures/CamData</page>.</note>
</description>
<realm>Client</realm>
<args>
<arg name="data" type="table">A four-membered table containing the information needed to re-render:
* <page>Vector</page> cam_pos - The relative camera position the model is viewed from.
* <page>Angle</page> cam_ang - The camera angle the model is viewed from.
* <page>number</page> cam_fov - The camera's field of view (FOV).
* <page>Entity</page> ent - The entity object of the model.
See the example below for how to retrieve these values.</arg>
</args>
</function>
<example>
<description>The `RenderIcon` method used by <page>IconEditor</page>. `SpawnIcon` is a <page>SpawnIcon</page> and `ModelPanel` is a <page>DAdjustableModelPanel</page>.</description>
<code>
function PANEL:RenderIcon()
local ent = self.ModelPanel:GetEntity()
local tab = {}
tab.ent = ent
tab.cam_pos = self.ModelPanel:GetCamPos()
tab.cam_ang = self.ModelPanel:GetLookAng()
tab.cam_fov = self.ModelPanel:GetFOV()
self.SpawnIcon:RebuildSpawnIconEx( tab )
end
</code>
</example>