Revision Difference
Panel:SetDragParent#527955
<function name="SetDragParent" parent="Panel" type="classfunc">
<description>
Sets the drag parent.
Drag parent means that when we start to drag this panel, we'll really start dragging the defined parent.
</description>
<realm>Client</realm>
<file line="327">lua/includes/extensions/client/panel/dragdrop.lua</file>
<file line="332-L339">lua/includes/extensions/client/panel/dragdrop.lua</file>
<args>
<arg name="parent" type="Panel">The panel to set as drag parent.</arg>
</args>
</function>
<example>
<description>Example usage.</description>⤶
<code>
local function DoDrop( self, panels, bDoDrop, Command, x, y )
if ( bDoDrop ) then
for k, v in pairs( panels ) do
for _, v in ipairs( panels ) do
self:AddItem( v )
end
end
end
concommand.Add( "test2", function()
⤶
local frame = vgui.Create( "DFrame" )
local frame = vgui.Create( "DFrame" )
frame:SetSize( 500, 300 )
frame:SetTitle( "Frame" )
frame:MakePopup()
frame:Center()
local left = vgui.Create( "DScrollPanel", frame )
left:Dock( LEFT )
left:SetWidth( frame:GetWide() / 2 - 7 )
left:SetPaintBackground( true )
left:DockMargin( 0, 0, 4, 0 )
left:Receiver( "myDNDname", DoDrop ) -- Make the panel a receiver for drag and drop events
local right = vgui.Create( "DScrollPanel", frame )
right:Dock( FILL )
right:SetPaintBackground( true )
right:Receiver( "myDNDname", DoDrop )
for i = 1, 30 do
local but = vgui.Create( "DButton" )
but:SetText( "button text " .. i )
but:SetSize( 36, 24 )
but:Dock( TOP )
but:Droppable( "myDNDname" ) -- make the panel be able to be drag'n'dropped onto other panels
right:AddItem( but )
local mdl = vgui.Create( "DModelPanel", but ) -- Put another panel over the draggable button
mdl:Dock( FILL )
mdl:SetModel( "models/alyx.mdl" )
mdl:SetDragParent( but ) -- The magic bit. Without it, you would not be able to drag the button at all
end
⤶
end )
end )
</code>
⤶
</example></example>