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PhysObj:CalculateVelocityOffset#528269

<function name="CalculateVelocityOffset" parent="PhysObj" type="classfunc"> <description>Calculates the linear and angular velocities on the center of mass for an offset force impulse. The outputs can be directly passed to <page>PhysObj:AddVelocity</page> and <page>PhysObj:AddAngleVelocity</page>, respectively.</description>⤶ <description>Calculates the linear and angular velocities on the center of mass for an offset force impulse. The outputs can be directly passed to <page>PhysObj:AddVelocity</page> and <page>PhysObj:AddAngleVelocity</page>, respectively.⤶ <warning>This will return zero length vectors if the physics object's motion is disabled. See <page>PhysObj:IsMotionEnabled</page>.</warning></description>⤶ <realm>Shared</realm> <args> <arg name="force" type="Vector">The initial force</arg> <arg name="pos" type="Vector">The location of the force in world coordinates</arg> </args> <rets> <ret name="" type="Vector">The calculated linear velocity from the force on the physics object's center of mass</ret> <ret name="" type="Vector">The calculated angular velocity from the force on the physics object's center of mass</ret> </rets> </function>