Revision Difference
PhysObj:ComputeShadowControl#510910
<function name="ComputeShadowControl" parent="PhysObj" type="classfunc">⤶
<description>Allows you to move a PhysObj to a point and angle in 3D space.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="shadowparams" type="table">The parameters for the shadow. See example code to see how its used.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Move a PhysObj to vector 0 0 0 with angles 0 0 0.</description>⤶
<code>⤶
function ENT:Initialize()⤶
⤶
self:StartMotionController()⤶
self.ShadowParams = {}⤶
⤶
end⤶
function ENT:PhysicsSimulate( phys, deltatime )⤶
⤶
phys:Wake()⤶
⤶
self.ShadowParams.secondstoarrive = 1 // How long it takes to move to pos and rotate accordingly - only if it could move as fast as it want - damping and max speed/angular will make this invalid (Cannot be 0! Will give errors if you do)⤶
self.ShadowParams.pos = Vector( 0, 0, 0 ) // Where you want to move to⤶
self.ShadowParams.angle = Angle( 0, 0, 0 ) // Angle you want to move to⤶
self.ShadowParams.maxangular = 5000 //What should be the maximal angular force applied⤶
self.ShadowParams.maxangulardamp = 10000 // At which force/speed should it start damping the rotation⤶
self.ShadowParams.maxspeed = 1000000 // Maximal linear force applied⤶
self.ShadowParams.maxspeeddamp = 10000// Maximal linear force/speed before damping⤶
self.ShadowParams.dampfactor = 0.8 // The percentage it should damp the linear/angular force if it reaches it's max amount⤶
self.ShadowParams.teleportdistance = 200 // If it's further away than this it'll teleport (Set to 0 to not teleport)⤶
self.ShadowParams.deltatime = deltatime // The deltatime it should use - just use the PhysicsSimulate one⤶
⤶
phys:ComputeShadowControl(self.ShadowParams)⤶
⤶
end⤶
</code>⤶
⤶
</example>