Revision Difference
PhysObj:OutputDebugInfo#510867
<function name="OutputDebugInfo" parent="PhysObj" type="classfunc">⤶
<description>Prints debug info about the state of the physics object to the console.</description>⤶
<realm>Shared</realm>⤶
</function>⤶
⤶
<example>⤶
<description>Outputs physics info about the entity the player is looking at to the console.</description>⤶
<code>Entity(1):GetEyeTrace().Entity:GetPhysicsObject():OutputDebugInfo()</code>⤶
<output>⤶
⤶
```⤶
-----------------⤶
Object: models/props_borealis/bluebarrel001.mdl⤶
Mass: 60.0 (inv 0.017)⤶
Inertia: 8.69, 8.69, 2.46 (inv 0.115, 0.115, 0.406)⤶
Velocity: 0.00, 0.00, -0.00 ⤶
Ang Velocity: 0.00, 0.00, -0.00 ⤶
Damping 0.00 linear, 0.00 angular⤶
Linear Drag: 0.02, 0.01, 0.01 (factor 1.00)⤶
Angular Drag: 0.01, 0.02, 0.01 (factor 1.00)⤶
attached to 5 controllers⤶
4) sys:friction⤶
3) sys:friction⤶
2) sys:friction⤶
1) vphysics:drag⤶
0) sys:gravity⤶
State: Asleep, Collision Enabled, Motion Enabled, Flags 1127 (game 0000, index 0)⤶
Material: plastic_barrel : density(500.0), thickness(0.25), friction(0.80), elasticity(0.01)⤶
CollisionModel: Compact Surface: 1 convex pieces no outer hull⤶
```⤶
⤶
</output>⤶
⤶
</example>