Revision Difference
Player:Freeze#560251
<function name="Freeze" parent="Player" type="classfunc">
<description>
Freeze the player. Frozen players cannot move, look around, or attack. Key bindings are still called. Similar to <page>Player:Lock</page> but the player can still take damage.
Adds or removes the <page text="FL_FROZEN">Enums/FL</page> flag from the player.
<bug>Frozen bots will still be able to look around.</bug>
</description>
<realm>Server</realm>
<file line="237-L249">lua/includes/extensions/player.lua</file>
<file line="212-L220">lua/includes/extensions/player.lua</file>
<args>
<arg name="frozen" type="boolean" default="false">Whether the player should be frozen.</arg>
</args>
</function>
<example>
<description>Freezes all players</description>
<code>
for _, ply in ipairs( player.GetAll() ) do
ply:Freeze( true )
end
</code>
</example>