Revision Difference
Player:GetHull#562807
<function name="GetHull" parent="Player" type="classfunc">
<description>Returns the bounding box used for the players internal physics <page text="hull traces">util.TraceHull</page>.</description>⤶
<description>⤶
Retrieves the minimum and maximum <page text="Vectors">Vector</page> of the bounding box used for the <page text="Player's">Player</page> physics and movement <page text="Hull Traces">util.TraceHull</page>.⤶
⤶
See also: <page>Player:SetHull</page>, <page>Player:SetHullDuck</page>, <page>Player:GetHullDuck</page>⤶
</description>⤶
<realm>Shared</realm>
<rets>
<ret name="" type="Vector">The hull mins, the lowest corner.</ret>⤶
<ret name="" type="Vector">The hull maxs, the highest corner, opposite of mins.</ret>⤶
<ret name="mins" type="Vector">⤶
The hull mins, the lowest corner of the Player's bounding box.⤶
</ret>⤶
<ret name="maxs" type="Vector">⤶
The hull maxs, the highest corner of the Player's bounding box, opposite of the mins.⤶
</ret>⤶
</rets>
</function>
<example>
<description>Prints bases' size of the hull of all players.</description>⤶
<description>⤶
Prints the mins and maxs of all Players.⤶
</description>⤶
<code>
for _, ply in ipairs( player.GetAll() ) do
local mins, maxs = ply:GetHull()
print(mins)
print(maxs)
end
</code>
<output>⤶
<output> With one Player on the Server:⤶
```
-16.000000 -16.000000 0.000000
16.000000 16.000000 72.000000
```
</output>
</example>