Revision Difference
Player:GetPressedWidget#546607
<function name="GetPressedWidget" parent="Player" type="classfunc">
<description>
Returns the widget entity the player is using.
Having a pressed widget stops the player from firing his weapon to allow input to be passed onto the widget.
Having a pressed widget stops the player from firing their weapon to allow input to be passed onto the widget.
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="Entity">The pressed widget.</ret>
</rets>
</function>