Revision Difference
Player:GetWeapon#562568
<function name="GetWeapon" parent="Player" type="classfunc">
<description>Returns the weapon for the specified class</description>
<realm>Shared</realm>
<args>
<arg name="className" type="string">Class name of weapon</arg>
</args>
<rets>
<ret name="" type="Weapon">The weapon for the specified class.</ret>
<ret name="" type="Weapon">The weapon for the specified class, or NULL ENTITY if the player does not have this weapon.</ret>
</rets>
</function>
<example>
<description>Prints the weapon if the player has the toolgun</description>
<code>print( Entity( 1 ):GetWeapon( "gmod_tool" ) )</code>
<output>Something like "Weapon [77]" in console.</output>
</example>