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Player:PickupObject#512478

<function name="PickupObject" parent="Player" type="classfunc">⤶ <description>⤶ This makes the player hold ( same as pressing <key>E</key> on a small prop ) the provided entity.⤶ ⤶ <note>Don't get this confused with picking up items like ammo or health kits</note>⤶ ⤶ <note>This picks up the passed entity regardless of its mass or distance from the player</note>⤶ </description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="entity" type="Entity">Entity to pick up.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>An extra function to make sure the object isn't held before being picked up.</description>⤶ <code>⤶ function PlayerPickupObject(ply, obj)⤶ if ( obj:IsPlayerHolding() ) then return end⤶ ply:PickupObject( obj )⤶ end⤶ </code>⤶ ⤶ </example>