Revision Difference
Player:PickupObject#512478
<function name="PickupObject" parent="Player" type="classfunc">⤶
<description>⤶
This makes the player hold ( same as pressing <key>E</key> on a small prop ) the provided entity.⤶
⤶
<note>Don't get this confused with picking up items like ammo or health kits</note>⤶
⤶
<note>This picks up the passed entity regardless of its mass or distance from the player</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="entity" type="Entity">Entity to pick up.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>An extra function to make sure the object isn't held before being picked up.</description>⤶
<code>⤶
function PlayerPickupObject(ply, obj)⤶
if ( obj:IsPlayerHolding() ) then return end⤶
ply:PickupObject( obj )⤶
end⤶
</code>⤶
⤶
</example>