Revision Difference
Player:PickupObject#527146
<function name="PickupObject" parent="Player" type="classfunc">
<description>
This makes the player hold ( same as pressing <key>E</key> on a small prop ) the provided entity.
<note>Don't get this confused with picking up items like ammo or health kits</note>
<note>This picks up the passed entity regardless of its mass or distance from the player</note>
</description>
<realm>Server</realm>
<args>
<arg name="entity" type="Entity">Entity to pick up.</arg>
</args>
</function>
<example>
<description>An extra function to make sure the object isn't held before being picked up.</description>
<code>
function PlayerPickupObject(ply, obj)
function PlayerPickupObject( ply, obj )
if ( obj:IsPlayerHolding() ) then return end
ply:PickupObject( obj )
⤶
ply:PickupObject( obj )
end
</code>
</example>