Revision Difference
Player:PickupWeapon#527843
<function name="PickupWeapon" parent="Player" type="classfunc">
<description>Forces the player to pickup an existing weapon entity. The player will not pick up the weapon if they already own a weapon of given type, or if the player could not normally have this weapon in their inventory.
This function **will** bypass <page>GM:PlayerCanPickupWeapon</page>.
</description>
<realm>Server</realm>
<added>2020.06.24</added>⤶
<args>
<arg name="wep" type="Weapon">The weapon to try to pick up</arg>⤶
<arg name="wep" type="Weapon">The weapon to try to pick up.</arg>⤶
<arg name="ammoOnly" type="boolean" default="false">If set to true, the player will only attempt to pick up the ammo from the weapon. The weapon will not be picked up even if the player doesn't have a weapon of this type, and the weapon will be removed if the player picks up any ammo from it.</arg>
</args>
<rets>
<ret name="result" type="boolean">Whether the player succeeded in picking up the weapon or not.</ret>
</rets>
</function>