Revision Difference
Player:PrintMessage#512473
<function name="PrintMessage" parent="Player" type="classfunc">⤶
<description>⤶
Displays a message either in their chat, console, or center of the screen. See also <page>Global.PrintMessage</page>.⤶
⤶
<note>When called serverside, this uses the archaic user message system (the <page>umsg</page>) and hence is limited to &asymp;250 characters.</note>⤶
⤶
<note>`HUD_PRINTCENTER` will not work when this is called clientside.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="type" type="number">Which type of message should be sent to the player (<page>HUD</page>)</arg>⤶
<arg name="message" type="string">Message to be sent to the player</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Prints into the first players chat: "I'm new here."</description>⤶
<code>Entity(1):PrintMessage(HUD_PRINTTALK, "I'm new here.")</code>⤶
<output>I'm new here.</output>⤶
⤶
</example>