Revision Difference
Player:PrintMessage#528764
<function name="PrintMessage" parent="Player" type="classfunc">
<description>
Displays a message either in their chat, console, or center of the screen. See also <page>Global.PrintMessage</page>.
<note>When called serverside, this uses the archaic user message system (the <page>umsg</page>) and hence is limited to ≈250 characters.</note>⤶
⤶
<note>`HUD_PRINTCENTER` will not work when this is called clientside.</note>
<note>When called serverside, this uses the archaic user message system (the <page>umsg</page>) and hence is limited to ≈250 characters.⤶
⤶
`HUD_PRINTCENTER` will not work when this is called clientside.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="type" type="number">Which type of message should be sent to the player (<page>Enums/HUD</page>)</arg>
<arg name="message" type="string">Message to be sent to the player</arg>⤶
<arg name="type" type="number">Which type of message should be sent to the player (<page>Enums/HUD</page>).</arg>
<arg name="message" type="string">Message to be sent to the player.</arg>⤶
</args>
</function>
<example>
<description>Prints into the first players chat: "I'm new here."</description>⤶
<description>Prints into the first players chat: `I'm new here.`.</description>⤶
<code>Entity( 1 ):PrintMessage( HUD_PRINTTALK, "I'm new here." )</code>
<output>I'm new here.</output>
⤶
</example></example>