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Player:PrintMessage#528764

<function name="PrintMessage" parent="Player" type="classfunc"> <description> Displays a message either in their chat, console, or center of the screen. See also <page>Global.PrintMessage</page>. <note>When called serverside, this uses the archaic user message system (the <page>umsg</page>) and hence is limited to &asymp;250 characters.</note>⤶ ⤶ <note>`HUD_PRINTCENTER` will not work when this is called clientside.</note> <note>When called serverside, this uses the archaic user message system (the <page>umsg</page>) and hence is limited to ≈250 characters.⤶ `HUD_PRINTCENTER` will not work when this is called clientside.</note> </description> <realm>Shared</realm> <args> <arg name="type" type="number">Which type of message should be sent to the player (<page>Enums/HUD</page>)</arg> <arg name="message" type="string">Message to be sent to the player</arg>⤶ <arg name="type" type="number">Which type of message should be sent to the player (<page>Enums/HUD</page>).</arg> <arg name="message" type="string">Message to be sent to the player.</arg>⤶ </args> </function> <example> <description>Prints into the first players chat: "I'm new here."</description>⤶ <description>Prints into the first players chat: `I'm new here.`.</description>⤶ <code>Entity( 1 ):PrintMessage( HUD_PRINTTALK, "I'm new here." )</code> <output>I'm new here.</output> ⤶ </example></example>