Revision Difference
Player:SetActiveWeapon#528754
<function name="SetActiveWeapon" parent="Player" type="classfunc">
<description>
Sets the player's active weapon. You should use <page>CUserCmd:SelectWeapon</page> or <page>Player:SelectWeapon</page>, instead in most cases.
⤶
<note>This function will not trigger the weapon switch event or associated equip animations. You can achieve this using <page>Player:SelectWeapon</page> with <page>Entity:GetClass</page>.</note>⤶
⤶
<note>This will not call <page>GM:PlayerSwitchWeapon</page>.</note>⤶
⤶
This function will not trigger the weapon switch events or associated equip animations. It will bypass ⤶
<page>GM:PlayerSwitchWeapon</page> and the currently active weapon's <page>WEAPON:Holster</page> return value.⤶
</description>
<realm>Server</realm>
<args>
<arg name="weapon" type="Weapon">The weapon to equip.</arg>
</args>
</function>