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Player:SetEyeAngles#512446

<function name="SetEyeAngles" parent="Player" type="classfunc">⤶ <description>Sets the angle of the player's view (may rotate body too if angular difference is large)</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="angle" type="Angle">Angle to set the view to</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Points a player at Vector(0,0,0)</description>⤶ <code>⤶ local ply = LocalPlayer() // Or any player⤶ local vec1 = Vector(0,0,0) -- Where we're looking at⤶ local vec2 = ply:GetShootPos() -- The player's eye pos⤶ ply:SetEyeAngles((vec1 - vec2):Angle()) -- Sets to the angle between the two vectors⤶ </code>⤶ <output>Local player will look at 0,0,0</output>⤶ ⤶ </example>