Revision Difference
Player:SetEyeAngles#512446
<function name="SetEyeAngles" parent="Player" type="classfunc">⤶
<description>Sets the angle of the player's view (may rotate body too if angular difference is large)</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="angle" type="Angle">Angle to set the view to</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Points a player at Vector(0,0,0)</description>⤶
<code>⤶
local ply = LocalPlayer() // Or any player⤶
local vec1 = Vector(0,0,0) -- Where we're looking at⤶
local vec2 = ply:GetShootPos() -- The player's eye pos⤶
ply:SetEyeAngles((vec1 - vec2):Angle()) -- Sets to the angle between the two vectors⤶
</code>⤶
<output>Local player will look at 0,0,0</output>⤶
⤶
</example>