Revision Difference
Player:SetLaggedMovementValue#512439
<function name="SetLaggedMovementValue" parent="Player" type="classfunc">⤶
<description>⤶
Slows down the player movement simulation by the timescale, this is used internally in the HL2 weapon stripping sequence.⤶
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It achieves such behavior by multiplying the <page>Global.FrameTime</page> by the specified timescale at the start of the movement simulation and then restoring it afterwards.⤶
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<note>This is reset to 1 on spawn</note>⤶
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<note>There is no weapon counterpart to this, you'll have to hardcode the multiplier in the weapon or call <page>Weapon:SetNextPrimaryFire</page> / <page>Weapon:SetNextSecondaryFire</page> manually from a</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="timescale" type="number">The timescale multiplier.</arg>⤶
</args>⤶
</function>⤶
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