Revision Difference
Player:SetPlayerColor#527824
<function name="SetPlayerColor" parent="Player" type="classfunc">
<description>Sets the player model's color. The part of the model that is colored is determined by the model itself, and is different for each model.</description>
<realm>Shared</realm>
<args>
<arg name="Color" type="Vector">This is the color to be set. The format is Vector(r,g,b), and each color should be between 0 and 1.</arg>
<arg name="Color" type="Vector">This is the color to be set. The format is Vector(r, g, b), and each color should be between 0 and 1.</arg>
</args>
</function>
<example>
<description>When a player spawns their color will be red.</description>
<code>
function GM:PlayerSpawn( ply )
hook.Add( "PlayerSpawn", "PlayerColor", function( ply )
ply:SetPlayerColor( Vector( 1, 0, 0 ) )
end⤶
end)⤶
</code>
⤶
</example>⤶
</example>⤶
<example>
<description>A function you could use to set the player's color to a <page>Global.Color</page> rather than a <page>Vector</page></description>⤶
<description>A function you could use to set the player's color to a <page>Global.Color</page> rather than a <page>Vector</page>.</description>⤶
<code>
local function SetColor( ply, color )
function SetColor( ply, color )
ply:SetPlayerColor( Vector( color.r / 255, color.g / 255, color.b / 255 ) )
end
</code>
⤶
</example></example>