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Player:SetPlayerColor#527824

<function name="SetPlayerColor" parent="Player" type="classfunc"> <description>Sets the player model's color. The part of the model that is colored is determined by the model itself, and is different for each model.</description> <realm>Shared</realm> <args> <arg name="Color" type="Vector">This is the color to be set. The format is Vector(r,g,b), and each color should be between 0 and 1.</arg> <arg name="Color" type="Vector">This is the color to be set. The format is Vector(r, g, b), and each color should be between 0 and 1.</arg> </args> </function> <example> <description>When a player spawns their color will be red.</description> <code> function GM:PlayerSpawn( ply ) hook.Add( "PlayerSpawn", "PlayerColor", function( ply ) ply:SetPlayerColor( Vector( 1, 0, 0 ) ) end⤶ end)⤶ </code> ⤶ </example>⤶ </example>⤶ <example> <description>A function you could use to set the player's color to a <page>Global.Color</page> rather than a <page>Vector</page></description>⤶ <description>A function you could use to set the player's color to a <page>Global.Color</page> rather than a <page>Vector</page>.</description>⤶ <code> local function SetColor( ply, color ) function SetColor( ply, color ) ply:SetPlayerColor( Vector( color.r / 255, color.g / 255, color.b / 255 ) ) end </code> ⤶ </example></example>