Revision Difference
Player:SetTeam#562902
<function name="SetTeam" parent="Player" type="classfunc">
<description>Sets the player to the chosen team. The value is networked to clients at reduced bit count. (16 bits)
<description>Sets the player to the chosen team. The value is networked to clients at reduced bit count (16 bits) as as a signed value, so the real range is [-32768, 32767].
Can be retrieved via <page>Player:Team</page>
</description>
<realm>Server</realm>
<args>
<arg name="Team" type="number">The team that the player is being set to.</arg>
<arg name="team" type="number">The team that the player is being set to.</arg>
</args>
</function>
<example>
<description>Sets the players team to the first argument when writing "set_team" into the console and respawns the player afterwards, ex. "set_team 1".</description>
<code>
concommand.Add( "set_team", function( ply, cmd, args )
local Team = args[1] or 1
ply:SetTeam( Team )
ply:Spawn()
end )
</code>
<output>Sets the player to team 1 and respawns them.</output>
</example>